@startuml
sprite $tornado [48x48/16] {
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000000000000000000000000002DEEEEEEEEEEEEEEB00000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000002555555555553000000
000000000000000000000000000003FFFFFFFFFFF5000000
000000000000000000000000000000EFFFFFFFFFC0000000
000000000000000000000000000000BFFFFFFFFE10000000
000000000000000000000000000000AFFFFFFFE300000000
000000000000000000000000000000AFFFFFFF3000000000
000000000000000000000000000000BFFFFFE30000000000
000000000000000000000000000000EFFFFF300000000000
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}


!define FA6_TORNADO(_alias) ENTITY(rectangle,black,tornado,_alias,FA6 TORNADO)
!define FA6_TORNADO(_alias, _label) ENTITY(rectangle,black,tornado,_label, _alias,FA6 TORNADO)
!define FA6_TORNADO(_alias, _label, _shape) ENTITY(_shape,black,tornado,_label, _alias,FA6 TORNADO)
!define FA6_TORNADO(_alias, _label, _shape, _color) ENTITY(_shape,_color,tornado,_label, _alias,FA6 TORNADO)
skinparam folderBackgroundColor<<FA6 TORNADO>> White
@enduml